“Grass grows, birds fly, sun shines, and bruddah, I hurt people.”

Posted On: July 31, 2009
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So this past week I’ve been continuing my wallpaper projects from Team Fortress 2.  I’ve been working on the scout for the last week, however I’ve been a bit distracted and have been working on a few personal pieces that I really wanted to work on to convey how I’ve been feeling personally over the last few weeks, which haven’t been too well.  Issues aside, let’s discuss the Scout class that is available in the game.  He’s an interesting class, based upon speedy attacks and quick, hit-a-muthaf*cka-and-fade tactics.  His short range sawed-off shotgun and agility combined make him a force to be reckoned with in the right hands.  His aluminium short bat just makes him awesome.  I honestly should’ve posted a video for the spy last week.  For those that don’t know what I’m talking about, here’s a taste.  (All two of you.)

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That’s gotta be one of my class favorites.  The design of the Scout class in the game is amazing.  The voice actor they chose for the game itself is hilarious when he’s speaking in-game during heated firefights.  So far, I’ve had a lot of fun working on the wallpaper for the Scout.  I’m probably going to provide the same set of colored options that I used for the Spy, but I’m digging the way the scout is turning out thus far.  It’s probably a bad thing being an artist and all.

The Scout.

The Scout.

The extra lines that you can see within the image are where the “sketchy” shading is going to appear.  I’m tempted not to do that on this one, but I want some consistency within all of the actual backgrounds I’ve created up to this point.  Next week will be a double feature, giving way to what else I’ve been working on over the last week aside from the Team Fortress 2 wallpapers.  I’ll catch up with you guys before then…but I’m goin’ to Vegas courtesy of the few doctors around here.  I’m goin’ back to cause some damage.

Next week, kids.  Nighty night.  (Aww…you don’t care.)