Stabbity, stab, stab.
Last week I was working on the first of the wallpaper series from Team Fortress 2. I did manage to finish the Spy this time out.
I really liked the way the character himself turned out. I’m not so entirely thrilled with the background, and found myself not settling on any one background. I’m only posting one up here. I don’t feel like uploading like twelve different variants of the same image and I feel that it’s a waste of space, personally. If you want to take a peek at the other images let me know.
The initial resolution for the image is 2048 x 1152 (16:9). It’s huge, I know. I haven’t designed a wallpaper in years, and I figure I might as well get with the times and make it widescreen. GO BIG OR GO HOME! RAWR! I’ve also got some 4:3 variants as well, but you’ll have to be assertive and ask me for them since I’m going to host them offsite. A lot of the variants I have right now are different versions varying in color overlay (representing the two teams in TF2: Red & Blu) and whether or not they are simply cel-shaded or using the sketchy shading style below. My main concern are my color profiles that I have between the two different monitors I own. They provide two completely different color qualities since one of my monitors is a 4 year old CRT and the other a 5 month old 23.5 in widescreen. For some reason Photoshop hates both monitors and completely refuses to allow a matching color profile between the two.
What I wanted to do with the shading was simply create something different. I’m surprised I was able to create a sort of sketched shading with screwing around with the filters in Photoshop to get the effect.
I know, I promised to show the rough lines for the next class, but I honestly have decided which class I wanted to work on yet. I’m shooting for The Scout. I’ll talk about him more next week.
I’ve had a super-long day and it has to end, post-haste.
I-said-GOOD NIGHT.
The Word