inFamously living slightly larger (Part 1)

Posted On: June 5, 2009
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Comments: 5 Responses
The Console General with his doctorate in ass-kicking in reverse, reporting from front lines:

Ever had one of those days when you’re at work delivering packages on your bike, and some guy calls your mobile to tell you to open up his package for him, and you accidentally end up annihilating part of a city?

No?  I haven’t either.

This poor guy did.  Only he woke up with awesome electrical superpowers and placing the city in which he lives in a state of national quarantine.

 

I'm Cole, I blew up half a city a few weeks ago.  How do you like me so far?

I'm Cole, I blew up half a city a few weeks ago. How do you like me so far?

Cole is the Protagonist in Sucker Punch’s new video game released titled, “inFamous,” on the Playstation 3.  I ended up buying this game because of a handful of videos I’d seen a a week or two  prior to its release.  I’m normally not as impulsive to purchase games like this.  Usually it takes a good deal of deliberation beforehand.

Or not.

infamous-cover

The game is pretty much in a sandbox-like environment where you travel around the city completing various missions in order to clear your name for ultimately destroying part of Empire City.  The game uses a karma system that allows you to make good or evil decisions throughout the game altering the way some of your main offensive abilities work and ultimately affecting the ending of the game.  It’s not an innovative game mechanic by any means, but it at least guarantees a second playthrough.  Which I figure I’ll be doing in a week or two since I’ve completed it as the obligatory nice guy.

Since this isn’t a game review, I was a bit inspired to try and sketch up some fan art for the game.  Cole as a character was made to feel like an every-man, given either the responsibility of saving Empire City or ultimately controlling it.

cole-sketch1-thumb

Jazz hands, baby!

So I tinkered around with some ideas and I came out with this.  It feels a bit uninspired, I know, but I created it while I was imbibed, so I was pretty proud of myself.  I realized that I’m horrible at creating detail when I’m already drawing small.  This image was actually 2.5-3 inches in height on paper.  I didn’t start big at all since I’d be working on an infinitely larger scale in Illustrator.

So far, I’ve gotten the piece laid down with some lines in Illustrator.  I’m going to tinker around with more line-weights and get things the way I like em.

cole1-thumb

The real challenge of this project is going to be coloring it.  I’m not sure which style I want to take, and if I want to do anything experimental with the lines themselves, or even do away with them altogether.  I was planning on adding the obligatory lightning effects around his hands and lower-legs later on in post process in Photoshop.  I’m probably not going to keep the lighting-like lines around his forerams at all, since I placed those lines on a separate layer altogether.  I’m actually looking forward to completing this, unlike most of the stuff I create.

Next week, I should have this bad boy cleaned up and colored in some form or fashion.

Catch you on the flipside…. Console General, out.